Map 1 Models + Music + Improved UI

It has been a long time since my last post, but not for a lack of effort! I have spent the past few months working on modeling the first map (and deciding on a direction to go with maps in general), making the game’s music, redoing the UI, and working on side...

Purchased Upgrades, Costs, Score, and Run Results

In the last update, I added a main menu and a way to purchase / enable upgrades for stats, weapons, and specials, as well as added “subscriptions” for a different type of upgrade. In the past month, I’ve worked on actually implementing the upgrades...

Main Menu and Save System

It’s been a while since my previous post; in the past 2 months, I have worked on improving my character / organic modelling skills by following along with online courses for different modelling techniques, working on creating the start menu and pause menu UI for...

Weapon Selection / Upgrade System and New Weapons

The most recent addition to Rail Spirits is a system for giving the player weapon choices and weapon upgrades during a run, as well as two new weapons. I’ve added a video at the end of this post with a demo of the new features.   Making a centralized weapon...