Jan 4, 2026 | Games, Rail Spirits
This past month and a half, I’ve made a lot of progress on Rail Sprits. I have put the map models I mentioned in my last update by having the map randomly generate. I’ve also implemented the first boss fight, and reworked some mechanics that I felt...
Nov 18, 2025 | Games, Rail Spirits
It has been a long time since my last post, but not for a lack of effort! I have spent the past few months working on modeling the first map (and deciding on a direction to go with maps in general), making the game’s music, redoing the UI, and working on side...
May 27, 2025 | Games, Rail Spirits
In the last update, I added a main menu and a way to purchase / enable upgrades for stats, weapons, and specials, as well as added “subscriptions” for a different type of upgrade. In the past month, I’ve worked on actually implementing the upgrades...
Apr 30, 2025 | Rail Spirits
It’s been a while since my previous post; in the past 2 months, I have worked on improving my character / organic modelling skills by following along with online courses for different modelling techniques, working on creating the start menu and pause menu UI for...
Mar 2, 2025 | Rail Spirits
The most recent addition to Rail Spirits is a system for giving the player weapon choices and weapon upgrades during a run, as well as two new weapons. I’ve added a video at the end of this post with a demo of the new features. Making a centralized weapon...